2024
Designing Collective Empowerment to Support Bottom-Up City-Making
Mitigating Negative Emotions in Anxious Attachment through an Interactive Device
Visual-Textual Integration: Emoji as a Supplement in Health Information Design
Designing Living Artefacts for Multispecies Interactions: An Ecological Approach
The Data Hungry Home: A Post-Anthropocentric and Generative Design Framework
Redefining Repair as a Value Co-Creation Process for Circular Economy: Facilitated Do-It-Yourself Repair
One Size Does Not Fit All—Facilitating Participation of People with Intellectual Disability in Design of Digital Technology
Ultra-Personalization of Safety Footwear: Unperceived Opportunities and Perceived Risks
Participatory Futuring with Citizens as One Way of Designing for Sustainability Transitions of a National Art Museum in Korea
Politicizing the Pictogram: Participatory Design Approaches within Indigenous Community Communication
The Right to Contestation: Towards Repairing Our Interactions with Algorithmic Decision Systems

2023
Data-Enhanced Design: Engaging Designers in Exploratory Sensemaking with Multimodal Data
Sparking the Repair “Can-Do” Attitude: Enhancing Users’ Willingness to Repair through Design Support in Fault Diagnostics
Enhancing Desirable Food Behaviors by Increasing or Decreasing Disgust: Designing and Testing Infographics
Service Blueprinting for Better Collaboration in Human-Centric AI: The Design of a Digital Scribe for Orthopedic Consultations
Careful Curation of Care Content: A Case Study of a Technology-Supported Atrial Fibrillation Outpatient Clinic
JourneyBot: Designing a Chatbot-driven Interactive Visualization Tool for Design Research
Acknowledgement of Reviewers
Experiential Speculation in Vision-Based AI Design Education: Designing Conventional and Progressive AI Futures
Advancing Design Approaches through Data-Driven Techniques: Patient Community Journey Mapping Using Online Stories and Machine Learning
Targeting a Luxury Driver Experience: Design Considerations for Automotive HMI and Interiors
The Inviting Music Player: A Case Study on Design for Loss of Initiative in Dementia
The Empathic Co-Design Canvas: A Tool for Supporting Multi-Stakeholder Co-Design Processes
Scenario-based Co-design with Older Adults: A Design Case on Decreasing Loneliness
The Story of Beau: Exploring the Potential of Generative Diaries in Shaping Social Perceptions of Robots
Mapping Design Capability of Governments: A Tool for Government Employees’ Collective Reflection
Technology Cards: A Design Game for Navigating in a Future of Digital Technologies
deformTable: A Design Inquiry and Long-Term Field Study into Creative and Contingent Appropriations of a Shape-Changing Artifact
Unremarkable Augmentation in Busy Practitioners’ Surrounding: Exploring Peripheral Interaction with Teachers and Nurses
Designing to Restory the Past: Storytelling for Empowerment through a Digital Archive

2022
Design Enters the City: Requisites and Points of Friction in Deepening Public Sector Design
Towards More-Than-Human-Centred Design: Learning from Gardening
I Love It, I’ll Never Use It: Exploring Factors of Product Attachment and Their Effects on Sustainable Product Usage Behaviors
Behaviors of Novice and Expert Designers in the Design Process: From Discovery to Design
Exploring the Composite Intentionality of 3D Printers and Makers in Digital Fabrication
Get a Grip on Stress with Grippy! A Field Study to Understand Human-Wearable Partnerships in Stress Management
Understanding Design Utilizations in China: Investigating Design Award-Winning Products Based on Innovation Pyramid Framework
Acknowledgement of Reviewers
Tension-and-Release: A Design Principle for Dynamic Materials
Design Framework for Audible Alarms: A Multidisciplinary and Integrated Approach
Design Capital: Unearthing the Design Capabilities of Community Groups
Engagements and Articulations of Ethics in Design Practice
Habitabilities of Living Artefacts: A Taxonomy of Digital Tools for Biodesign
Integrated Co-design: A Model for Co-designing with Multiple Stakeholder Groups from the ‘Fuzzy’ Front-end to Beyond Project Delivery
Design with and by Marginalized People in Humanitarian Makerspaces
Designing for Cervical Cancer Screening in Rural Nicaragua: A Case Study in the Informal Emergence of Complex Human-Centered Service Design
Method Use in Behavioural Design: What, How, and Why?
Service Designing for Human Relationships to Positively Enable Social Systemic Change
Designing as Negotiating Across Logic Multiplicity: The Case of Mental Healthcare Transformation Toward Co-design and Co-production
The Complexities of Transport Service Design for Visually Impaired People: Lessons from a Bus Commuting Service
Rationalizing Dark Patterns: Examining the Process of Designing Privacy UX Through Speculative Enactments

2021
Service Design in the Context of Complexity: Moving between Plurality and Tension towards a Future Research Agenda
Narrating Service Design to Account for Cultural Plurality
Social Structures as Service Design Materials
Beyond Good Intentions: Towards a Power Literacy Framework for Service Designers
A Designerly Approach to Exploring Disruptions in Service: Insights from Employing a Systems Perspective
(Service) Design and Organisational Change: Balancing with Translation Objects
A Study of Dignity as a Principle of Service Design
Acknowledgement of Reviewers
Watch that Seam! Designing Hybrid Presentations with Data Visualisation in Augmented Reality
The Architecture of Creativity: Toward a Causal Theory of Creative Workspace Design
The Challenges Affecting the Widespread Uptake of Responsible Design by Commercial Design Consultancies in UK and Ireland
Listening is Believing: Exploring the Value of Sounds in an Audio Drama Board Game for Shaping Technology Futures
Designing Group Music Improvisation Systems: A Decade of Design Research in Education
Defining the Behavioural Design Space
Identifying a Motivational Profile for Older Adults Towards Increased Physical Activity
Understanding Everyday Design Behaviour: An Exploratory Experiment
Tensions Facilitating Codesign in Graphic Design: Working with Asthma Educators in Australia
The Challenge of Improving Designing

2020
Design Strategies for Promoting Young Children’s Physical Activity: A Playscapes Perspective
Routinoscope: Collaborative Routine Reflection for Routine-Driven Do-It-Yourself Smart Homes
Living Artefacts: Conceptualizing Livingness as a Material Quality in Everyday Artefacts
Multiple Intelligibility in Constructive Design Research: The Case of Empathic Design
Design for Complex Situations: Navigating ‘Matters of Concern’
T-Shifting Identities and Practices: Interaction Designers in the Fourth Industrial Age
Impact-Centered Design: Introducing an Integrated Framework of the Psychological and Behavioral Effects of Design
Nomadic Practices: A Posthuman Theory for Knowing Design
Acknowledgement of Reviewers
The Aesthetics of Coupling: An Impossible Marriage
Getting Participatory Design Done: From Methods and Choices to Translation Work across Constituent Domains
Developing a Toolkit for Prototyping Machine Learning-Empowered Products: The Design and Evaluation of ML-Rapid
Supporting Food Design Processes: Development of Food Design Cards
Designing Behaviour Change: A Behavioural Problem/Solution (BPS) Matrix
Positive User Experience over Product Usage Life Cycle and the Influence of Demographic Factors
Designing Tactful Objects for Sensitive Settings: A Case Study on Families Dealing with Childhood Cancer
Mood Granularity for Design: Introducing a Holistic Typology of 20 Mood States
Using Pet-Dog Behavior Traits to Enhance the Emotional Experience of In-Car Interaction
Hip and Authentic. Defining Neo-Retro Style in Package Design
Stigma Threat in Design for Older Adults: Exploring Design Factors that Induce Stigma Perception
The (New) Roles of Prototypes During the Co-Development of Digital Product Service Systems
Frame Failures and Reframing Dialogues in the Public Sector Design Projects
Potential Areas for Design and Its Implementation to Enable the Future Viability of Weaving Practices in Northern Thailand
Enhancing Knowledge Exchange and Collaboration Between Craftspeople and Designers Using the Concept of Boundary Objects

2019
“Smart Home System is Like a Mother”: The Potential and Risks of Using Product Metaphors to Influence Consumers’ Comprehension of Really New Products
How Do People Adapt to Use of an IoT Air Purifier?: From Low Expectation to Minimal Use
A Collaboration System Model for Planning and Evaluating Participatory Design Projects
A Comparison of Existing Frameworks Leading to an Empathic Formation Compass for Co-design
Beneficiaries’ View of Actor Networks: Service Resonance for Pluralistic Actor Networks
The Same, but Better: Understanding the Practice of Designing for Incremental Innovation in Web Design
Affordances as Materials Potential: What Design Can Do for Materials Development
Design Management Capability in Entrepreneurship: A Case Study of Xiaomi
Histories and Futures of Research through Design: From Prototypes to Connected Things
Acknowledgement of Reviewers
Alive. Active. Adaptive: Experiential Knowledge and Emerging Materials
Radically Relational Tools: A Design Framework to Explore Materials through Embodied Processes
Prototyping Materials Experience: Towards a Shared Understanding of Underdeveloped Smart Material Composites
Behavioral Complexity as a Computational Material Strategy
Negotiation between the Maker and Material: Observations on Material Interactions in Felting Studio
Balancing Game Rules for Improving Creative Output of Group Brainstorms
Populating Architectural Design: Introducing Scenario-Based Design in Residential Care Projects
An Architecture of Design Doing: A Framework for Capturing the Ever-evolving Practice of Design to Drive Organizational Learning
Practice-Centered Design of an Anesthesia Medication Template to Reduce Medication Handling Errors in the Operating Room
The Work of Democratized Design in Setting-up a Hosted Citizen-Designer Community

2018
Exploring Computational Materials as Fashion Materials: Recommendations for Designing Fashionable Wearables
Embracing Material Surface Imperfections in Product Design
(How) Can Appliances be Designed to Support Less Energy-Intensive Use? Insights from a Field Study on Kitchen Appliances
Memory Probes: Exploring Retrospective User Experience Through Traces of Use on Cherished Objects
Briefing Beyond Documentation: An Interview Study on Industrial Design Consulting Practices in Finland
Understanding Older Adults’ Post-adoption Usage Behavior and Perceptions of Mobile Technology
An Empathic Design Approach to an Augmented Gymnasium in a Special Needs School Setting
Cellular Automata-Based Generative Design of Pied-de-poule Patterns using Emergent Behavior: Case Study of how Fashion Pieces can Help to Understand Modern Complexity
Acknowledgement of Reviewers
Pioneering Online Design Teaching in a MOOC Format: Tools for Facilitating Experiential Learning
Design Choices Framework for Co-creation Projects
Sketching Imaginative Experiences: From Operation to Reflection via Lively Interactive Artifacts
From Abstract to Tangible: Supporting the Materialization of Experiential Visions with the Experience Map
A Preliminary Study of the Form and Status of Passionate Affection Emoticons
Designing Objects with Meaningful Associations
Store Design: Visual Complexity and Consumer Responses
When the Material Grows: A Case Study on Designing (with) Mycelium-based Materials
Designing for Systems of Smart Things
Is Smart Home a Necessity or a Fantasy for the Mainstream User? A Study on Users’ Expectations of Smart Household Appliances
Designing IoT Systems that Support Reflective Thinking: A Relational Approach
Framing Smart Consumer Technology: Mediation, Materiality, and Material for Design
Addressing the Need to Capture Scenarios, Intentions and Preferences: Interactive Intentional Programming in the Smart Home
The Antecedents of Successful IoT Service and System Design: Cases from the Manufacturing Industry

2017
Towards a Next Wave of Wearable and Fashionable Interactions
Digital Materiality, Embodied Practices and Fashionable Interactions in the Design of Soft Wearable Technologies
The Hedonic Haptic Player
Wearable Health Technology Design: A Humanist Accessory Approach
“Can I Wear This?” Blending Clothing and Digital Expression by Wearing Dynamic Fabric
Travelling from Fascination to New Meanings: Understanding User Expectations Through a Case Study of Autonomous Cars
The Design Innovation Spectrum: An Overview of Design Influences on Innovation for Manufacturing Companies
Capturing the Value of Design Thinking in Different Innovation Practices
Graphic Designer Wanted: A Document Analysis of the Described Skill Set of Graphic Designers in Job Advertisements from the United Kingdom
How Design Education Can Use Generative Play to Innovate for Social Change: A Case Study on the Design of South African Children’s Health Education Toolkits
Adaptation Profiles in First-Time Robot Users: Towards Understanding Adaptation Patterns and Their Implications for Design
Instruments of Inquiry: Understanding the Nature and Role of Tools in Design
Auditory and Visual Contributions to Affective Product Quality
Coordinating Community Cooperation: Integrating Timebanks and Nonprofit Volunteering by Design
From Smells to Stories: The Design and Evaluation of The Smell Memory Kit
Products with A Sense of Humor: Case Study of Humorous Products with Giggle Popper

2016
When ‘Feeling Good’ is not Good Enough: Seven Key Opportunities for Emotional Granularity in Product Development
Influence of Curvature and Expertise on Aesthetic Preferences for Mobile Device Designs
The Barriers and Enablers of Co-design for Services
Towards A Framework for Holistic Contextual Design for Low-Resource Settings
Social Design as a Creative Device in Developing Countries: The Case of a Handcraft Pottery Community in Cambodia
Designing for Informal Contexts: A Case Study of Enkanini Sanitation Intervention
Acknowledgement of Reviewers
The Interaction-Attention Continuum: Considering Various Levels of Human Attention in Interaction Design
Visitor Attention and Communication in Information-Based Exhibitions
A Systematic Analysis of Mixed Perspectives in Empathic Design: Not One Perspective Encompasses All
The Role of Designers in Integrating Societal Value in the Product and Service Development Processes
Design for Behaviour Change as a Driver for Sustainable Innovation: Challenges and Opportunities for Implementation in the Private and Public Sectors
Evaluating Feedback Interventions: A Design for Sustainable Behaviour Case Study
Social Design: An Introduction
The Goldilocks Conundrum: The ‘Just Right’ Conditions for Design to Achieve Impact in Public and Third Sector Projects
Service Design for Social Innovation through Participatory Action Research
Using Community Engagement to Drive Co-Creation in Rural China
Sharing Design Agency with Local Partners in Participatory Design
Utopian, Molecular and Sociological Social Design
Publics, Participation and the Making of Umeå Pantry

2015
Temporal Form in Interaction Design
A Touching Experience: Designing for Touch Sensations in Online Retail Environments
Using Phenomenological Hermeneutics to Gain Understanding of Stakeholders in Healthcare Contexts
Designing for Active Life: Moving and Being Moved Together with Dementia Patients
Design and Computer Simulated User Scenarios: Exploring Real-time 3D Game Engines and Simulation in the Maritime Sector
Acknowledgement of Reviewers
Design for Mood: Twenty Activity-Based Opportunities to Design for Mood Regulation
How People’s Appreciation of Products Is Affected by Their Knowledge of the Designers’ Intentions
Material Driven Design (MDD): A Method to Design for Material Experiences
Understanding the Attributes of Product Intervention for the Promotion of Pro-Environmental Behavior: A Framework and Its Effect on Immediate User Reactions
Signaling Environmental Altruism through Design: The Role of Green Cue Prominence in Hybrid Cars
Making Clothing Last: A Design Approach for Reducing the Environmental Impacts
A Competence Model for Design Managers: A Case Study of Middle Managers in Korea
“Annoying, but in a Nice Way”: An Inquiry into the Experience of Frictional Feedback
Meeting the Complex and Unfamiliar: Lessons from Design in the Offshore Industry
Play Experiences for People with Alzheimer’s Disease
Types of Embodiment in Design: The Embodied Foundations of Meaning and Affect in Product Design
The Design of Smart Product-Service Systems (PSSs): An Exploration of Design Characteristics
Under Cover and Close at Hand: Embodied Metaphor in Packaging Design
Effects of Visual Expectation on Perceived Tactile Perception: An Evaluation Method of Surface Texture with Expectation Effect
Fashion Thinking: Fashion Practices and Sustainable Interaction Design
The Aesthetic Appeal of Prosthetic Limbs and the Uncanny Valley: The Role of Personal Characteristics in Attraction
Viewer Knowledge: Application of Exposure-based Layperson Knowledge in Genre-specific Animation Production
Effect of Visual Quality and Animation of Concept Representations on Users’ Responses to Early Design Concepts: A Study on the Adaptive Patient Room Concept
Designing for Social Interaction in Open-Ended Play Environments
Design Accountability: When Design Research Entangles Theory and Practice

2014
How the Design of Socio-technical Experiments Can Enable Radical Changes for Sustainability
Using Social Distinctions in Taste for Analysing Design Styles across Product Categories
Space Affordances, Adaptive Responses and Sensory Integration by Autistic Children
Design Concepts for Digital Diabetes Practice: Design to Explore, Share, and Camouflage Chronic Illness
Examining the “Later Wow” through Operating a Metaphorical Product
Comparison of Semantic Intent and Realization in Product Design: A Study on High-End Furniture Impressions
Product Sounds: Basic Concepts and Categories
Trust Inducing Factors of Generation Y Blog-Users
Mind the Gap: Perceptions of Design Awards from the Wild
Bauhaus Legacy in Research through Design: The Case of Basic Sonic Interaction Design
Acknowledgement of Reviewers
Tools for Participation: Intergenerational Technology Design for the Home
Investigating the Unexplored Possibilities of Digital–Physical Toolkits in Lay Design
Understanding Design for Dynamic and Diverse Use Situations
The Boundaries of Public Space: A Case Study of Hong Kong’s Mass Transit Railway
The Emotional Characteristics of White for Applications of Product Color Design
Designing to Bring the Field to the Showroom through Open-ended Provocation
Empathy or Inclusion: A Dialogical Approach to Socially Responsible Design
Exploring ‘Immaterials’: Mediating Design’s Invisible Materials
Changing your Hammer: The Implications of Paradigmatic Innovation for Design Practice
Everyday Design as a Design Resource
Source Selection in Product Metaphor Generation: The Effects of Salience and Relatedness
Materializing Movement—Designing for Movement-based Digital Interaction
Evocative Balance: Designing for Interactional Empowerment
What Drivers Really Want: Investigating Dimensions in Automobile User Needs
Kitchen Living in Later Life: Exploring Ergonomic Problems, Coping Strategies and Design Solutions
User Characteristics and Behaviour in Operating Annoying Electronic Products
Package Design: Colour Harmony and Consumer Expectations
Uprooting Products of The Networked City
Pragmatism and Design Thinking
Acknowledgement of Reviewers

2013
Special Issue Editorial: Design for Subjective Well-Being
Positive Design: An Introduction to Design for Subjective Well-Being
Designing Moments of Meaning and Pleasure. Experience Design and Happiness
How Designers and Marketers Can Work Together to Support Consumers’ Happiness
Technology, Wellbeing, and Freedom: The Legacy of Utopian Design
The Role of Subjective Well-Being in Co-Designing Open-Design Assistive Devices
A Holistic Framework for Conceptualizing Customer Experiences in Retail Environments
Tourism Sociabilities and Place: Challenges and Opportunities for Design
Touching Materials Visually: About the Dominance of Vision in Building Material Assessment
Innovation is Appreciated When We Feel Safe: On the Situational Dependence of the Appreciation of Innovation
An Application of Implementing a Cognitive Structure Model to Obtain Consensus from Consumers
Rhetorical Strategies for Sound Design and Auditory Display: A Case Study
Beyond Kansei Engineering: The Emancipation of Kansei Design
Physical Interaction in a Dematerialized World
Ten Ways to Design for Disgust, Sadness, and Other Enjoyments: A Design Approach to Enrich Product Experiences with Negative Emotions
Exploring Problem-framing through Behavioural Heuristics
The Influence of Product Exposure on Trendiness and Aesthetic Appraisal
Impacts of Geometrical Manufacturing Quality on the Visual Product Experience
Positively Picturing Pain? Using Patient-generated Pictures to Establish Affective Visual Design Qualities
Usability and Design Guidelines of Smart Canes for Users with Visual Impairments

2012
Hands-on Intellect: Integrating Craft Practice into Design Research
Sentence Completion for Evaluating Symbolic Meaning
Thinking beyond the Cure: A Case for Human-Centered Design in Cancer Care
Designing for Perceptual Crossing: Applying and Evaluating Design Notions
Exploring Elastic Movement as a Medium for Complex Emotional Expression in Silver Design
Weaving with Rush: Exploring Craft-Design Collaborations in Revitalizing a Local Craft
Visualising Gender Norms in Design: Meet the Mega Hurricane Mixer and the Drill Dolphia
Preparing Students for (Inter-)Action with Activity Theory
Acknowledgement of Reviewers
Faces of Product Pleasure: 25 Positive Emotions in Human-Product Interactions
The Effects of Website Designs, Self-Congruity, and Flow on Behavioral Intention
Basic Semantics of Product Sounds
Older Adults’ Motivations, Patterns, and Improvised Strategies of Using Product Manuals
Design for Interest: Exploratory Study on a Distinct Positive Emotion in Human-Product Interaction
Effects of Novelty and Its Dimensions on Aesthetic Preference in Product Design
Participatory Design with Marginalized People in Developing Countries: Challenges and Opportunities Experienced in a Field Study in Cambodia
Beyond Surprise: A Longitudinal Study on the Experience of Visual-Tactual Incongruities in Products
The Influence of Visual and Tactile Inputs on Denim Jeans Evaluation
I Knew I Shouldn’t, Yet I Did It Again! Emotion-driven Design as a Means to Motivate Subjective Well-being
Designing for Unexpected Encounters with Digital Products: Case Studies of Serendipity as Felt Experience
Challenges of Doing Empathic Design: Experiences from Industry
The Quality of Design Participation: Intersubjectivity in Design Practice
Supporting Creativity Within Web-based Self-services

2011
Do Users Know What Designers Are Up To? Product Experience and the Inference of Persuasive Intentions
Isn’t It Cute: An Evolutionary Perspective of Baby-Schema Effects in Visual Product Designs
Touching a Stranger: Designing for Engaging Experience in Embodied Interaction
Designing for Social Configurations: Pattern Languages to Inform the Design of Ubiquitous Computing
The Effect of a Business-like Personality on the Perceived Performance Quality of Products
Noisy Products: Does Appearance Matter?
Laggards as Innovators? Old Users as Designers of New Services & Service Systems
The Influence of Context on Product Judgement – Presenting Assistive Products as Consumer Goods
Interactivity Attributes for Expression-oriented Interaction Design
Designing to Support Social Connectedness: The Case of SnowGlobe
Acknowledgement of Reviewers
Special Issue Editorial: Designing for Services
Designing Service Evidence for Positive Relational Messages
Service Innovation Through Touch-points: Development of an Innovation Toolkit for the First Stages of New Service Development
Transformative Services and Transformation Design
Designing for Service as One Way of Designing Services
Benefits of Co-design in Service Design Projects
Evaluating Serviceability of Healthcare Servicescapes: Service Design Perspective
Service Design and Change of Systems: Human-Centered Approaches to Implementing and Spreading Service Design
International Journal of Design: Reaching the First Milestone
The Innovation Pyramid: A Categorization of the Innovation Phenomenon in the Product-design Field
Exploring How Industrial Designers Can Contribute to Scientific Research
A Framework and Representation for Universal Product Design
Combining 2D and 3D Design for Novel Packaging for Older People
How Deep Is Your Love: Deep Narratives of Ensoulment and Heirloom Status
On the Foundations of Interaction Design Aesthetics: Revisiting the Notions of Form and Expression
Design by Tangible Stories: Enriching Interactive Everyday Products with Ludic Value

2010
A Material Strategy: Exploring Material Properties of Computers
Investigating the Haptic Aspects of Verbalised Product Experiences
Time-Based Strategy and Business Performance under Environmental Uncertainty: An Empirical Study of Design Firms in Taiwan
User-Material-Product Interrelationships in Attributing Meanings
Information Use in Conceptual Design: Existing Taxonomies and New Approaches
An Agenda for Research on the Relationships between Industrial Design and Performance
Acknowledgement of Reviewers
Special Issue Editorial: Aesthetics of Interaction
Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design
“It’s so touching”: Emotional Value in Distal Contact
Perceiving While Being Perceived
Studies of Dancers: Moving from Experience to Interaction Design
Pleasantness in Bodily Experience: A Phenomenological Inquiry
Computational Compositions: Aesthetics, Materials, and Interaction Design
Navimation: Exploring Time, Space & Motion in the Design of Screen Based Interfaces
Protect and Appreciate – Notes on the Justification of User-Centered Design
Conceptual Designing and Technology: Short-Range RFID as Design Material
Social Attributes of Robotic Products: Observations of Child-Robot Interactions in a School Environment
Impact of Product Pictures and Brand Names on Memory of Chinese Metaphorical Advertisements
Supplier Websites: Could They be Inspiring to Lighting Designers?

2009
Should Mary Smell Like Biscuit? Investigating Scents in Product Design
Designing Continuous Sonic Interaction
How Consumers Perceive Product Appearance: The Identification of Three Product Appearance Attributes
Design Patterns for Cross-cultural Collaboration
The Repertory Grid Technique as a Method for the Study of Cultural Differences
A Tacit Understanding: The Designer's Role in Capturing and Passing on the Skilled Knowledge of Master Craftsmen
Acknowledgement of Reviewers
Special Issue Editorial: Design & Emotion
Emotions by Design: A Consumer Perspective
Symbolic Meaning Integration in Design and its Influence on Product and Brand Evaluation
Bloody Robots as Emotional Design: How Emotional Structures May Change Expectations of Technology Use in Hospitals
Appraisal Patterns of Emotions in Human-Product Interaction
Comparing Thermographic, EEG, and Subjective Measures of Affective Experience During Simulated Product Interactions
Exploring Relationships between Touch Perception and Surface Physical Properties
Approachability: How People Interpret Automatic Door Movement as Gesture
Contemporary Ceramic Design for Meaningful Interaction and Emotional Durability: A Case Study
Influence of Stakeholders on Industrial Design Materials and Manufacturing Selection
Facilitating Dynamics of Focus Group Interviews in East Asia: Evidence and Tools by Cross-Cultural Study
Place-Specific Computing: A Place-centric Perspective for Digital Designs
Collaborative 3D Workspace and Interaction Techniques for Synchronous Distributed Product Design Reviews
Navigating the Innovation Matrix: An Approach to Design-led Innovation
Creating Economic Value by Design

2008
Consumer-Product Attachment: Measurement and Design Implications
Representing Artefacts as Media: Modelling the Relationship Between Designer Intent and Consumer Experience
Cinematographic Techniques in Architectural Animations and Their Effects on Viewers' Judgment
Cross-Functional Cooperation with Design Teams in New Product Development
Switch! Energy Ecologies in Everyday Life
Why Do We Need Doctoral Study in Design?
Acknowledgement of Reviewers
Special Issue Editorial: Cultural Aspects of Interaction Design
Mapping Cultural Frame Shifting in Interaction Design with Blending Theory
A Cross-Cultural Comparative Study of Users’ Perceptions of a Webpage: With a Focus on the Cognitive Styles of Chinese, Koreans and Americans
Influence of Cultural Background on Non-verbal Communication in a Usability Testing Situation
Requirements for the Design of Advanced Driver Assistance Systems – The Differences between Swedish and Chinese Drivers
Exploration in Emotion and Visual Information Uncertainty of Websites in Culture Relations
Political and Cultural Representation in Malaysian Websites
Social Interaction Design in Cultural Context: A Case Study of a Traditional Social Activity
Three-in-One User Study for Focused Collaboration
The Product Ecology: Understanding Social Product Use and Supporting Design Culture
Design, Risk and New Product Development in Five Small Creative Companies
How to Rate 100 Visual Stimuli Efficiently
Perceptual Information for User-Product Interaction: Using Vacuum Cleaner as Example
The Nature of Design Practice and Implications for Interaction Design Research

2007
Fluency as an Experiential Quality in Augmented Spaces
Towards Female Preferences in Design – A Pilot Study
Effects of Visual-Auditory Incongruity on Product Expression and Surprise
Materials in Products Selection: Tools for Including User-Interaction in Materials Selection
Path-dependent Foundation of Global Design-driven Outdoor Trade in the Northwest of England
Unstated Contributions – How Artistic Inquiry Can Inform Interdisciplinary Research
Acknowledgement of Reviewers
Privacy in the United States: Some Implications for Design
Imagining the Orient: Cultural Appropriation in the Florence Broadhurst Collection
Metaphors in Design Problem Solving: Implications for Creativity
Product Analysis Based on Botswana's Postcolonial Socio-cultural Perspective
Transforming Taiwan Aboriginal Cultural Features into Modern Product Design: A Case Study of a Cross-cultural Product Design Model
User Value: Competing Theories and Models
Exploring Types and Characteristics of Product Forms
A Usability Evaluation of Web Map Zoom and Pan Functions
Effects of RSVP Display Design on Visual Performance in Accomplishing Dual Tasks with Small Screens
Guerrilla Wars in Everyday Public Spaces: Reflections and Inspirations for Designers
Framework of Product Experience
It Looks Like a Toyota: Educational Approaches to Designing for Visual Brand Recognition
International Journal of Design: A Step Forward